TACCOM v2 Is a Real Handheld Radio That Only Tunes Into Game Frequencies

BlueUplink has started shipping the TACCOM v2, a handheld out-of-game VoIP radio designed exclusively for multiplayer titles. The device works only with frequencies that exist inside supported games, not in the real world. It targets flight sims, space sims, and milsim shooters.
The idea borrows from a century of aviation practice. Instead of chaotic open lobbies where players talk over each other, TACCOM v2 introduces a frequency band for every supported game. Public channels let any player tune in and immediately hear who is nearby — no invite, no friend list, no setup. A button on the radio handles push-to-talk, and all transmissions on a frequency are received in order, no matter how many players are using it at once.
The company argues that voice chat in large groups has become unmanageable. Open lobbies dissolve into crosstalk, while coordinated teams still need a clear channel to talk with allied groups. Frequencies solve this by giving everyone a shared, predictable space to communicate.
The first customer units are now shipping. TACCOM v2 comes in two editions: a wired version priced at $99 and a wireless version at $199. Both are handheld and designed for use alongside a PC or console during gameplay, providing a more immersive and organized way to coordinate with teammates.


